Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design and development of interactive technologies aimed at changing users’ attitudes or behaviors through persuasion and social influence, but not through coercion or deception.


Scope / Topics overview.
Theory of persuasive technologies
Design of persuasive technologies
Evaluation and validation of persuasive applications
Cognition and persuasive technology
Ethical aspects of persuasive technology
Political and cultural consequences of persuasive technology
Habit change, social practices and cultural values
Mass persuasion and interactive technologies
Persuasive systems
Persuasive interfaces
Persuasive visualization
Behavior change support systems
HCI issues in persuasive technology
Tailored and personalized systems
Mobile pervasive and ubiquitous persuasion
Technical infrastructures for persuasion
Intelligent systems for persuasion
Smart environments and persuasion
Persuasive technologies for healthy living
Persuasion in social technology
Persuasion through entertainment and games
Persuasive internet services
Emphatic and symbiotic systems
Persuasive applications for marketing and commerce
Motivating technologies
Persuasive technologies for a sustainable environment
Persuasion in smart environments
Persuasive technologies in learning and training
Empowering technology for work environments
Persuasive technologies for safety
Persuasive technology and religion