Well there has been quite a break between posts, but I did not forget to write. Like an amateur lover struggling to express oneself, I have been debating what to post that would seem useful and of interest to you internet folk. I know most of you are here to learn about design thinking, but I recently realised that I have not spoken much (in depth) about the nature of my research besides that it focuses on design thinking. So this post is going to act as a summary and explanation of what exactly I am doing every day- and with all of your hard earned tax.

The only account I have from my thesis is the brief history of design thinking which was a summary of my literature review. I am very grateful that these posts have been so well received, but I now would like to push your focus to where we go from the history. Cue the research question:

Understanding the impact of design thinking in complex environments

Sounds pretty broad, eh? Well it is. Generally in academialand it shouldn’t be, but in the case of design thinking it needs to be. My question is an exploratory one; meaning that I am investigating a "new" area that is under researched (i.e: does not have a large enough body of literature to build upon, hence the exploration). So you could argue that any kind of information I document on design thinking in complex environments is a contribution, but this wasn’t satisfying enough for me.

A few gaps surfaced from my review of the literature. These gaps normally form the basis of your research investigation. What struck me from my literature review in particular was learning about the kind of evolution (or cycle*) design thinking appears to be taking. There is a lot of literature examining how designers work; research on students and professionals in "traditional" design fields such as product (engineering), graphic communication and architecture. But as practice evolved focused towards "higher" levels of design, such as service design, the amount of research literature available was pretty thin. Not a lot has been examined empirically on higher levels of design practice- systems and services- and so it is this very current stage in the evolution of design thinking that I am investigating.

Complex Environments are fun!

What exactly is a complex environment**? This is tricky to define so I had to create my own boundary (definition) for my thesis. In a nutshell, a complex environment fits majority of the following criteria:

(N.B: a complex environment should not to be confused with complexity theory)

  • 10 characteristics of wicked problems

  • Buchanan’s third and fourth orders

  • affects or includes a large number of individuals in the design process

  • emphasis on intangible design and/or sustainable problems. Operating in social networks.

  • Open system and/or problem (which relates back to wicked problems)

So referring back to my typology of design thinking (which I have now inverted upon the advice of a supervisor) the criteria for complexity is commonly evident in the fourth and third quadrants (system and services). You could argue that objects (products) may fit the above complexity criteria, but the design process of an artefact largely "ends" when the product needing to be made is constructed to the satisfactory requirements dictated by the client and/or materials (e.g: a new logo or chair)- and the brief provided is often more concrete. With systems and services, the requirements are extremely vague and ambiguous, often ill defined, and thus the solution is never complete as there are no hard specifications to design against. Furthermore, the design ‘object’ in complex environments is more conceptual than physical; with brainstorming sessions emphasising high-level ideas around experiences and connections, than textures, colors and size. In other words, the conversation does not begin as product/artefact centric.

Typology of DT. inverted

do you think this makes more sense inverted?

The most interesting part about this area of complex design activity (3 and 4) is that the design project includes some kind of design activity from all levels of practice. There is often an overarching intention where a design team will create a high level design solution (or sometimes just intent). Once this high level solution is agreed upon, the focus converges towards specific deliverables (as the project is refined, design activity shifts down through the pyramid). The design work that follows supports the high-level design. Yet, in each level, dedicated and specialised design teams will often run through a full design process within the boundary of their project task in order to fulfil the overarching brief. For example: a dedicated design team will focus on service design and run through a design process methodology; drafting, prototyping and perhaps user testing the service idea. Similarly, when the service is complete and products have been built for it, a dedicated design team (level 1) required to communicate the new service offering through graphic communication (posters, websites, booklets) and will work through a design process of sketching, iterating and prototyping in order to come up with a final solution. BUT! These mini design methodology sessions all make up the broad, overarching design process. Think of a big daddy design (project) methodology cuddling little mini methodologies.

daddydesignmethodology

It’s a big daddy design process squiggle, with his mini squiggles

So, it is not a matter of a higher level being "more important" or "more design thinkery" than another, but that the focus of designing becomes more specific, concrete and less ambiguous as it moves from higher levels to lower ones. Each level is needed for the success of the entire design process system. Here is an example where I have placed a rather typical high-level design project within this typology:


policydproject


This kind of structure was evident in the first two case studies I have analysed. In this example, you can see how the focus of design activity becomes more concrete and specific as you move through each level. A complex design project will begin at level 4 or 3 with a broad, holistic and systemic focus around the problem at hand and the intention behind resolution. It is interesting to note that design activity at its highest level is really all about the (design) thinking. Design methods are involved but become more prevalent as the solution shifts through each level, gaining tangibility. Once the high level design is established, the project will (generally) move to some sort of service design, before shifting into a product design phase and finally a communication design phase.

Enough of that. What exactly are YOU focusing on?

Depending on the epistemology and methodology, a research student might narrow case study research to one particular industry/context, say, large private organisations or public sector services. Doing so has a range of benefits (rigour, consistency, etc). Of course for me I hate consistency and love a bit of intellectual masochism, and as a result, chose three different contexts to study.

So for my thesis i am focusing on three different contexts that include high level, complex design practice:

1. Private sector (Large scale organisational design)

2. Public sector (Policy design)

3. Open source sector online collaboration (OpenIDEO)

(For confidentiality reasons, and to be on the safe side, im not naming the first two cases. The third case is published, open access material)

Adding another layer to the focus of my research, I have also chosen each case deliberately for the position of design thinking in relation to the problem. That is, the first case explores the application of design thinking external to the organisation (problem), the second is an example of the application of design thinking internal to an organisation, and finally the application of design thinking in an open collaborative environment (without a perceived governing design agency or organisational body). I will have to explain in more detail in another post why this collection of cases is so interesting.

Geez… I’m sorry guys. I lured you into a blog post about my research and kind of ended things just as I was about to tell you what my PhD is all about. Long blog posts are pretty time consuming to read, so I think it’s best to end things here and follow up later with a deep explanation on why I chose the cases that I did and why research into design thinking in complex environments is important. I did warn you all in my about page that I like to ramble, didnt I?

Adios for now!

(**footnotes**)
*i say cycle here because if you take into account the history of design thinking, particularly papers during the 60s-70s (i.e: the first wave) many actually discussed high level design. For example: Rittel and Webber’s paper, Dilemmas in a General Theory of Planning.
**I deliberately chose the word environment rather than problem as using the word problem would be confused with the term ‘wicked problems’. Furthermore, an environment can contain complex problems and situations. For example: a basic problem in a very complex network of stakeholders is still a complex environment. Using the word ‘environments’ allowed my research to look at both complex problems (in simple contexts) and complex contexts (but simpler problems).
*** if you have read this far i really commend you on your patience and concentration. Hit me up on Twitter and i will send you a virtual high five